FGCP:Flash Game Commuion Protocol,base on TCP protocol. I try to customize a standard protocol for flash game communicate with server of content rules. I will public english draft at later. FGCP:Flash游戏交互协议,基于TCP协议. 我尝试定制一个标准的协议来规范flash游戏与服务器的内容交互. 以下是最近发布的草案内容:
AminNes is a Nes emulator based on Flash. 6th Nov,AminNes was included in the monthly magazine <程序员> on Nov 2009. 7th Oct,AminNes added new domain:www.AminNes.com. 2nd Sep,release the first version of AminNes. 25th Aug,finish alpha version,plan to release demo in recent weeks(attach some screenshot).
The demo may have lead you to think that Alchemy is fastest, however this may not be true.You can read more informations about Alchemy from 'Understanding Adobe Alchemy'.The main purpose of Alchemy is used to transplant C++ programs to Flash.It use g++ to optimize code and inline function to improve performance,and also use certain hidden flash byte codes to improve data I/O speed. Nevertheless,this can not say Alchemy is fastest,because Alchemy produced a lot of rubbish byte codes in swf file which affect execute speed of program.If you want get a high performance program, I suggest you do it yourself by using AS3.
这个Demo可能会让你觉得Alchemy是最快的,然而这不一定是对的.你可以从'Understanding Adobe Alchemy'阅读更多关于Alchemy的信息. Alchemy的主要目的是用来移植C++程序到Flash上.它使用g++来优化代码和内嵌函数来提高性能,且它能够使用某些隐藏的flash字节码来提高数据I/O速度.然而,这不能说Alchemy是最快的,因为Alchemy产生了大量的垃圾代码在swf文件中,这些都会影响程序的执行速度.如果你想要获得一个高性能的程序,我建议你用AS3自己写.