FGCP:Flash Game Communication Protocol,base on TCP protocol. I try to customize a standard protocol for communicate rules of flash game client and server. I will public draft of english version at later. FGCP:Flash游戏交互协议,基于TCP协议. 我尝试定制一个标准的协议来确定flash游戏客户端与服务器的交互规则. 以下是最近发布的草案内容:
AminNes is a first flash nes emulator. 6th Nov,AminNes was included in the monthly magazine <程序员> on Nov 2009. 7th Oct,AminNes add a new domain:www.AminNes.com. 2nd Sep,release the first version of AminNes. 25th Aug,finish alpha version,plan to release demo in recent weeks.
The demo may be let you feel Alchemy is fastest, however may not be true.You can read more information about Alchemy from 'Understanding Adobe Alchemy'.Alchemy main purpose is be used to transplant C++ program to Flash.It use g++ to optimize code and inline function to improve performance,and also use certain hidden flash byte codes to improve I/O speed of data.However,at the same Alchemy produced a lot of rubbish byte codes in swf file,which byte codes will affect executive speed of program.If you want get a high performance program, i suggest you do it yourself by AS3.
这个Demo可能会让你觉得Alchemy是最快的,不过这不一定是对的.你可以从'Understanding Adobe Alchemy'阅读更多关于Alchemy的信息. Alchemy的主要目的是用来移植C++程序到Flash上.它使用g++来优化代码和内嵌函数来提高性能,且它能够使用某些隐藏的flash字节码来提高数据的I/O速度.不过,与其同时Alchemy产生了大量的垃圾代码在swf文件中,这些字节码将会影响程序的执行速度.如果你想要获得一个高性能的程序,我建议你用AS3自己写.